<예시 이미지>

이미지 예시

 

1. 코드

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _20240124
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Hand Axe";
            string weaponType = "Axe";
            float DamagePerSecond = 3.2f;
            int minDamage = 2;
            int maxDamage = 3;
            float AttacksPerSecond = 1.30f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine(DamagePerSecond);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
        }
    }
}

 

 

 

1. 출력

 

2. 코드

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _20240124
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Aidan's Revenge";
            string weaponType = "Axe";
            float DamagePerSecond = 10.4f;
            int minDamage = 6;
            int maxDamage = 10;
            float AttacksPerSecond = 1.30f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine(DamagePerSecond);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
        }
    }
}

 

2. 출력

 

3. 코드

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _20240124
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Weathered Hand Axe";
            string weaponType = "Axe";
            float DamagePerSecond = 3.0f;
            int minDamage = 2;
            int maxDamage = 3;
            float AttacksPerSecond = 1.20f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine(DamagePerSecond);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
        }
    }
}

 

3. 출력

 

4. 코드

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _20240124
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Broad Axe";
            string weaponType = "Axe";
            float DamagePerSecond = 7.1f;
            int minDamage = 4;
            int maxDamage = 7;
            float AttacksPerSecond = 1.30f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine(DamagePerSecond);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
        }
    }
}

 

4.  출력

 

5. 코드

 

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _20240124
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Heavy Axe";
            string weaponType = "Axe";
            float DamagePerSecond = 17.5f;
            int minDamage = 10;
            int maxDamage = 17;
            float AttacksPerSecond = 1.30f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine(DamagePerSecond);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
        }
    }
}

 

5. 출력

 

6. 코드

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _20240124
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Marauder Axe";
            string weaponType = "Axe";
            float DamagePerSecond = 26.6f;
            int minDamage = 15;
            int maxDamage = 26;
            float AttacksPerSecond = 1.30f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine(DamagePerSecond);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
        }
    }
}

 

6. 출력

 

7. 코드

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _20240124
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Toporok";
            string weaponType = "Axe";
            float DamagePerSecond = 101.4f;
            int minDamage = 55;
            int maxDamage = 101;
            float AttacksPerSecond = 1.30f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine(DamagePerSecond);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
        }
    }
}

 

7. 출력

 

8. 코드

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _20240124
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Masakari";
            string weaponType = "Axe";
            float DamagePerSecond = 118.3f;
            int minDamage = 64;
            int maxDamage = 118;
            float AttacksPerSecond = 1.30f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine(DamagePerSecond);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
        }
    }
}

 

8. 출력

 

9. 코드

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _20240124
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Tomahawk";
            string weaponType = "Axe";
            float DamagePerSecond = 129.3f;
            int minDamage = 70;
            int maxDamage = 129 ;
            float AttacksPerSecond = 1.30f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine(DamagePerSecond);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
        }
    }
}

 

9. 출력

 

10. 코드

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _20240124
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Two-Handed Club";
            string weaponType = "Two-Handed Mace";
            float DamagePerSecond = 15.8f;
            int minDamage = 17;
            int maxDamage = 18 ;
            float AttacksPerSecond = 0.90f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine(DamagePerSecond);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
        }
    }
}

 

10. 출력

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