<예시 이미지>

1. 코드
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _20240124
{
internal class Program
{
static void Main(string[] args)
{
string weaponName = "Hand Axe";
string weaponType = "Axe";
float DamagePerSecond = 3.2f;
int minDamage = 2;
int maxDamage = 3;
float AttacksPerSecond = 1.30f;
Console.WriteLine(weaponName);
Console.WriteLine(weaponType);
Console.WriteLine(DamagePerSecond);
Console.WriteLine("Damage Per Second");
Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
}
}
}
1. 출력

2. 코드
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _20240124
{
internal class Program
{
static void Main(string[] args)
{
string weaponName = "Aidan's Revenge";
string weaponType = "Axe";
float DamagePerSecond = 10.4f;
int minDamage = 6;
int maxDamage = 10;
float AttacksPerSecond = 1.30f;
Console.WriteLine(weaponName);
Console.WriteLine(weaponType);
Console.WriteLine(DamagePerSecond);
Console.WriteLine("Damage Per Second");
Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
}
}
}
2. 출력

3. 코드
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _20240124
{
internal class Program
{
static void Main(string[] args)
{
string weaponName = "Weathered Hand Axe";
string weaponType = "Axe";
float DamagePerSecond = 3.0f;
int minDamage = 2;
int maxDamage = 3;
float AttacksPerSecond = 1.20f;
Console.WriteLine(weaponName);
Console.WriteLine(weaponType);
Console.WriteLine(DamagePerSecond);
Console.WriteLine("Damage Per Second");
Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
}
}
}
3. 출력

4. 코드
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _20240124
{
internal class Program
{
static void Main(string[] args)
{
string weaponName = "Broad Axe";
string weaponType = "Axe";
float DamagePerSecond = 7.1f;
int minDamage = 4;
int maxDamage = 7;
float AttacksPerSecond = 1.30f;
Console.WriteLine(weaponName);
Console.WriteLine(weaponType);
Console.WriteLine(DamagePerSecond);
Console.WriteLine("Damage Per Second");
Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
}
}
}
4. 출력

5. 코드
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _20240124
{
internal class Program
{
static void Main(string[] args)
{
string weaponName = "Heavy Axe";
string weaponType = "Axe";
float DamagePerSecond = 17.5f;
int minDamage = 10;
int maxDamage = 17;
float AttacksPerSecond = 1.30f;
Console.WriteLine(weaponName);
Console.WriteLine(weaponType);
Console.WriteLine(DamagePerSecond);
Console.WriteLine("Damage Per Second");
Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
}
}
}
5. 출력

6. 코드
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _20240124
{
internal class Program
{
static void Main(string[] args)
{
string weaponName = "Marauder Axe";
string weaponType = "Axe";
float DamagePerSecond = 26.6f;
int minDamage = 15;
int maxDamage = 26;
float AttacksPerSecond = 1.30f;
Console.WriteLine(weaponName);
Console.WriteLine(weaponType);
Console.WriteLine(DamagePerSecond);
Console.WriteLine("Damage Per Second");
Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
}
}
}
6. 출력

7. 코드
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _20240124
{
internal class Program
{
static void Main(string[] args)
{
string weaponName = "Toporok";
string weaponType = "Axe";
float DamagePerSecond = 101.4f;
int minDamage = 55;
int maxDamage = 101;
float AttacksPerSecond = 1.30f;
Console.WriteLine(weaponName);
Console.WriteLine(weaponType);
Console.WriteLine(DamagePerSecond);
Console.WriteLine("Damage Per Second");
Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
}
}
}
7. 출력

8. 코드
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _20240124
{
internal class Program
{
static void Main(string[] args)
{
string weaponName = "Masakari";
string weaponType = "Axe";
float DamagePerSecond = 118.3f;
int minDamage = 64;
int maxDamage = 118;
float AttacksPerSecond = 1.30f;
Console.WriteLine(weaponName);
Console.WriteLine(weaponType);
Console.WriteLine(DamagePerSecond);
Console.WriteLine("Damage Per Second");
Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
}
}
}
8. 출력

9. 코드
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _20240124
{
internal class Program
{
static void Main(string[] args)
{
string weaponName = "Tomahawk";
string weaponType = "Axe";
float DamagePerSecond = 129.3f;
int minDamage = 70;
int maxDamage = 129 ;
float AttacksPerSecond = 1.30f;
Console.WriteLine(weaponName);
Console.WriteLine(weaponType);
Console.WriteLine(DamagePerSecond);
Console.WriteLine("Damage Per Second");
Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
}
}
}
9. 출력

10. 코드
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _20240124
{
internal class Program
{
static void Main(string[] args)
{
string weaponName = "Two-Handed Club";
string weaponType = "Two-Handed Mace";
float DamagePerSecond = 15.8f;
int minDamage = 17;
int maxDamage = 18 ;
float AttacksPerSecond = 0.90f;
Console.WriteLine(weaponName);
Console.WriteLine(weaponType);
Console.WriteLine(DamagePerSecond);
Console.WriteLine("Damage Per Second");
Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
Console.WriteLine($"{AttacksPerSecond:F2} Attacks Per Second");
}
}
}
10. 출력

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