using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(Board))]
public class BoardEditor : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
Board board = target as Board;
if(GUILayout.Button("배열 요소 출력"))
{
board.PrintBoard();
}
GUILayout.Space(5);
if(GUILayout.Button("각 열에 빈공간 찾기"))
{
board.FindEmptySpaceFromColumn();
}
}
}