https://docs.unity3d.com/ScriptReference/Mathf.DeltaAngle.html

 

Unity - Scripting API: Mathf.DeltaAngle

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현재 테스트 광고 단위를 사용하는데

 

배너의 크기를 조절하던 중 오류가 났다.

 

분명 커스터마이징이 가능한 줄 알았는데 애드몹에서 지정된 사이즈로만

 

변경 할 수 있던 것이다.

 

본 프로젝트에는 크기에 맞춤을 적용하였다.

 

https://developers.google.com/admob/unity/banner?hl=ko

 

배너 광고  |  Unity  |  Google for Developers

이 페이지는 Cloud Translation API를 통해 번역되었습니다. 배너 광고 컬렉션을 사용해 정리하기 내 환경설정을 기준으로 콘텐츠를 저장하고 분류하세요. 배너 보기는 화면 안의 한 지점을 차지하는

developers.google.com

using UnityEngine;
using GoogleMobileAds.Api;
using System;
using System.Drawing;

public class BannerManager : MonoBehaviour
{
    public static BannerManager instance;
    public static BannerManager Instance
    {
        get
        {
            // Singleton 패턴을 이용하여 단일 인스턴스 반환
            if (instance == null)
            {
                instance = FindObjectOfType<BannerManager>();
                if (instance == null)
                {
                    GameObject adMobManagerGO = new GameObject();
                    instance = adMobManagerGO.AddComponent<BannerManager>();
                    adMobManagerGO.name = "AdMobManager";
                    DontDestroyOnLoad(adMobManagerGO);
                }
            }
            return instance;
        }
    }

    public string _adUnitId;

    // 광고 뷰 객체
    BannerView _bannerView;

    public void Awake()
    {
        // 싱글톤 인스턴스 설정
        if (instance == null)
        {
            instance = this as BannerManager;
            DontDestroyOnLoad(gameObject);
        }
        else
        {
            Destroy(gameObject);
        }
    }

    public void Start()
    {
        //// Google Mobile Ads SDK 초기화
        MobileAds.Initialize((InitializationStatus initStatus) =>
        {
            // SDK 초기화 콜백
            Debug.Log("Google Mobile Ads SDK initialized.");
            // 광고 뷰 생성
            //_bannerView = new BannerView(_adUnitId, AdSize.Banner, AdPosition.Bottom);


            //AdSize adSize = new AdSize(350, 50);

            //_bannerView = new BannerView(_adUnitId, adSize, AdPosition.Bottom);

            CreateBannerView();

            ListenToAdEvents();
        });


        //CreateBannerView();

#if UNITY_ANDROID
        _adUnitId = "ca-app-pub-3940256099942544/6300978111"; // 안드로이드 테스트 광고 단위 ID
#elif UNITY_IPHONE
        _adUnitId = "ca-app-pub-3940256099942544/2934735716"; // iOS 테스트 광고 단위 ID
#else
        _adUnitId = "unused"; // 기타 플랫폼 또는 테스트에 사용되지 않는 경우
#endif
    }

    public void CreateBannerView()
    {
        Debug.Log("Creating banner view");

        // 기존 배너 뷰가 있으면 제거
        //if (_bannerView != null)
        //{
        //    _bannerView.Destroy();
        //}

        // Use the AdSize argument to set a custom size for the ad.
        AdSize adSize = AdSize.GetCurrentOrientationAnchoredAdaptiveBannerAdSizeWithWidth(AdSize.FullWidth);


        //_bannerView = new BannerView(_adUnitId, adSize, AdPosition.Bottom);
        _bannerView = new BannerView(_adUnitId, adSize, AdPosition.Bottom);
       
        ListenToAdEvents();
    }/// <summary>
     /// Creates the banner view and loads a banner ad.
     /// </summary>
    public void LoadAd()
    {
        // create an instance of a banner view first.
        if (_bannerView == null)
        {
            CreateBannerView();
        }

        // create our request used to load the ad.
        var adRequest = new AdRequest();

        // send the request to load the ad.
        Debug.Log("Loading banner ad.");
        _bannerView.LoadAd(adRequest);
    }
    /// <summary>
    /// listen to events the banner view may raise.
    /// </summary>
    public void ListenToAdEvents()
    {
        // Raised when an ad is loaded into the banner view.
        _bannerView.OnBannerAdLoaded += () =>
        {
            Debug.Log("Banner view loaded an ad with response : "
                + _bannerView.GetResponseInfo());
        };
        // Raised when an ad fails to load into the banner view.
        _bannerView.OnBannerAdLoadFailed += (LoadAdError error) =>
        {
            Debug.LogError("Banner view failed to load an ad with error : "
                + error);
        };
        // Raised when the ad is estimated to have earned money.
        _bannerView.OnAdPaid += (AdValue adValue) =>
        {
            Debug.Log(String.Format("Banner view paid {0} {1}.",
                adValue.Value,
                adValue.CurrencyCode));
        };
        // Raised when an impression is recorded for an ad.
        _bannerView.OnAdImpressionRecorded += () =>
        {
            Debug.Log("Banner view recorded an impression.");
        };
        // Raised when a click is recorded for an ad.
        _bannerView.OnAdClicked += () =>
        {
            Debug.Log("Banner view was clicked.");
        };
        // Raised when an ad opened full screen content.
        _bannerView.OnAdFullScreenContentOpened += () =>
        {
            Debug.Log("Banner view full screen content opened.");
        };
        // Raised when the ad closed full screen content.
        _bannerView.OnAdFullScreenContentClosed += () =>
        {
            Debug.Log("Banner view full screen content closed.");
        };
    }/// <summary>
     /// Destroys the banner view.
     /// </summary>
    public void DestroyAd()
    {
        if (_bannerView != null)
        {
            Debug.Log("Destroying banner view.");
            _bannerView.Destroy();
            _bannerView = null;
        }
    }
}

 

using UnityEngine;
using Firebase.Analytics;

public class AdManager : MonoBehaviour
{
    private static AdManager instance;

    public static AdManager Instance
    {
        get
        {
            if (instance == null)
            {
                instance = FindObjectOfType<AdManager>();
                if (instance == null)
                {
                    GameObject adManagerGO = new GameObject();
                    instance = adManagerGO.AddComponent<AdManager>();
                    adManagerGO.name = "AdManager";
                    DontDestroyOnLoad(adManagerGO);
                }
            }
            return instance;
        }
    }

    private void Awake()
    {
        if (instance == null)
        {
            instance = this as AdManager;
            DontDestroyOnLoad(gameObject);
        }
        else
        {
            Destroy(gameObject);
        }
    }

    public void Start()
    {
        // Initialize Firebase Analytics
        FirebaseAnalytics.SetAnalyticsCollectionEnabled(true);
        FirebaseAnalytics.LogEvent(FirebaseAnalytics.EventAppOpen);
        BannerManager.Instance.LoadAd();
    }

    public void ShowInterstitialAd()
    {
        // Show interstitial ad logic here
        // For example, assuming _interstitialAd is an instance of your interstitial ad
        // and it's shown successfully, log the event
        LogInterstitialAdShownEvent();
    }

    private void LogInterstitialAdShownEvent()
    {
        // Log an event indicating the interstitial ad was shown
        FirebaseAnalytics.LogEvent("interstitial_ad_shown");
    }
}

 

 

 

public void AddLeaderboard(int score)
{
    PlayGamesPlatform.Instance.ReportScore(score, GPGSIds.leaderboard_highscore, (bool success) =>
    {
        if (success)
        {
            Debug.Log("리더보드에 점수가 성공적으로 추가되었습니다.");

        }
        else
        {
            Debug.Log("리더보드 점수 추가에 실패했습니다.");
        }
    });
}
IEnumerator CoStart()
{
    Debug.Log("몬스터가 클릭됨");
    anim.SetTrigger("Hit");
    hp--;
    currentScore++;
    Debug.Log(currentScore);
    UpdateScoreText();

    if (hp <= 0)
    {
        anim.SetBool("Die", true);
        monster.interactable = false;
        restartBtn.gameObject.SetActive(true);


        // 게임 종료 시 클릭 횟수 PlayerPrefs에 저장
        PlayerPrefs.SetInt(PlayerPrefsKey, currentScore);
        PlayerPrefs.Save();



        GPGSManager.Instance.AddLeaderboard(currentScore);
        GPGSManager.Instance.ShowLeaderBoard();
    }
    yield return null;
}

 

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